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Best VR headset in 2022 | PC Gamer - horncomir1957

The Sunday-go-to-meeting VR headset in 2022

Enclosed in this guide:

Two VR headsets on a white gradient background with a PC Gamer Recommended badge in the top right
The incomparable VR headset in 2022 (Pictur credit: Future)

The best VR headset should whip up you out to other worlds, and definitely not bog you down with an uncomfortable whip. That's why we look for non only technical smarts and graphical excellence in the best realistic reality headset, but ease and ergonomics, too. With it entirely to play for, we've tested the pass VR headsets from Valve, Optic, HTC, HP, Samsung, and more to give you a definitive guide to the second-best VR headsets today.

PC gamers have traditionally favored tethered VR headsets, only with the release of the Oculus Quest 2 (which can be tethered to your PC), there's been a fundamental shift in the food market. Coming in at just $299 for a authentically great experience, it's not something anyone terminate ignore. There's still definitely a place for premium VR headsets, but they call for to very bestow something special to the table to compete—thankfully plenty of them coif.

Once you've nabbed yourself one of the incomparable VR headsets around, there's the question of what to dally on it. One-half-Life: Alyx shows what VR is adequate to of in the right hands, but in that respect are plenty of other titles to enjoy, including Star Wars: Squadrons, No Man's Sky, and Microsoft Flight Simulator. If you're cragfast for ideas, check out the best VR games on PC.

It really is a keen time to get into virtual realism.

Best VR headsets

An Oculus Quest 2 pictured on a grey background with two controllers

(Figure of speech credit: Eye)

The best VR headset

Specifications

Display: LCD

Resolution: 3664 x 1920

Freshen up Rate: Aweigh to 120 Hz

Field of View: 100 degrees

Controllers: Oculus Come to

Connections: USB Type-C, 3.5mm phone

Reasons to buy

+Optic Link tethering +Improved graphics +Great price

Reasons to nullify

-Mandatory Facebook login -Fiddly strap

The Eye Call for 2 some improves on the specs sheet of the original Quest and delivers it for cheaper. With a new LCD at 1832 x 1920 per eye, the Quest 2 offers exceptional uncloudedness for an ingress-level headset, direct which you commode enjoy a plenty of games either purpose-built for the standalone headset, and thus rendered by the onboard Snapdragon XR2 chip, or beamed from your PC using Oculus Link and a compatible USB Typewrite-C cable.

Thanks to Oculus Link, the Call for 2 becomes more than a standalone VR headset. Information technology becomes an all-in-one VR Swiss US Army tongue, capable of great happening-the-move VR and gaming across SteamVR and Eye Rift compatible titles. It's now adequate to of busy 120Hz refreshen rate, thanks to a recent update, making information technology an even sweeter deal.

The Bay 2 is also one of the quickest headsets to puzzle upbound and running on this name. With Inside-Out tracking and hand tracking built-in, you can go from unboxing to up-and-running in VR in just a few minutes. The Quest 2 has also enjoyed a boost in memory capacity lately, and $299 now gets you a 128GB model, which is a sweet boost so.

Thither's only united hitch in the Oculus Quest 2's plan for virtual world domination: compulsory Facebook account login. The Oculus Pursuit 2 requires a Facebook account. The company says information technology's to fitter serve you, the customer, with services and products, although for a good while in that location the exclusively noticeable 'benefit' was direct to feed screenshots. Non great. Meta did on the face of it look to be rid of this mandatory login, but it's currently still in place.

If you're non a fan of Meta's (née Facebook's) practices then you'd best scroll further down the list for a VR headset worth investing in.

Read our full Oculus Quest 2 review.

A Valve Index VR headset pictured with two controllers and base stations

(Image citation: Valve)

The best VR headset for a premium get on a gaming PC

Specifications

Display: AMOLED

Resolution: 2880 x 1600

Refreshen Rate: 120 Hz, empiric 144 Hz mode

Field of View: ~130 degrees

Controllers: Exponent Controllers

Connections: DisplayPort, USB 3.0, USB 2.0

Reasons to buy

+Best in class hardware +Comfortable to bust +Virtually no SDE

Reasons to annul

-Setup is maladroit -Limited support for finger-trailing

The Valve Forefinger boasts about of the record-breaking visuals of any mainstream, commercially available HMD, with a display resolve equaling the Vive Favoring, Bay, and Odyssey+ only paired with a 120Hz refresh rate (up to 144Hz in a presently unsupported, experimental mode). The FOV, at 130°, is also prizewinning-in-class, and there's nearly no perceptible screen issue exclusive the headset.

IT as wel boasts some impressive technology and handy convenience features, like per-finger tracking on the excellent Index controllers, USB passthrough for future accessories, and fantastic, crystal clear audio via the near-field speakers, which hover fair off the ears. It's also comfortable to wear, reinforced from carefully selected, high-prize materials, with top-notch weight distribution.

But all that comes at a price. It's the best VR headset on the market... if you wear't consider the value proposition. At nearly a thousand dollars, the complete Index package costs as much as ternary Quest 2s. Thither aren't galore solid use cases for the finger trailing technology either, apart from Half-Life-time: Alyx, which you get gratis.

Read our afloat Valve Exponent reexamine.

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The HTC Vive Pro 2 on a grey background

(Image credit: HTC)

The best showing in a mainstream VR headset so far, but it'll cost you.

Specifications

Display: LCD

Closure: 4896 x 2448

Refresh Range: 120 Cycles/second

Field of Reckon: 120 degrees

Controllers: HTC Vive

Connections: DisplayPort 1.2, USB 3.0

Reasons to bribe

+Awesome display +Precise trailing +Mature tracking

Reasons to avoid

-Ridiculously expensive -Takes time to apparatus -Gets hot in use

The HTC Vive Affirmative 2 is the latest headset to hit the grocery store, and it brings with it a number of updates on the video display front to make information technology one of the most impressive mainstream options just about. The native resolution of 2,448 x 2,448 pixels per eye is incredible, and when coupled with the 120Hz refresh rate and 120-degree field of view, makes for one of the best viewing experiences around.

HTC has stuck with the artificial satellite setup for the Vive In favour of 2 to ensure you get dead-on controller tracking, which way you'll need plenty of mightiness sockets to experience everything up and running. The full crank kit comprises the headset, two first-genesis controllers, and a pair of Base Station 2.0 satellites. The headset is available along its own as well, which is useful if you're upgrading from a first-generation setup. That full-kit is surprisingly pricey at $1,399 (£1,299), patc the headset on its possess will set you back $799 (£719). Not exactly cheap.

Information technology's a pricey upgrade over the Valve Index and doesn't set enough beyond the improved display to genuinely justify that cost. Still, if you're looking for for the precise best display around, especially as an climb, there's certainly a case to be made for the Vive Pro 2. It's a shame the starter kit up is so expensive really.

Read our full HTC Vive Favoring 2 review.

The HP Reverb G2 VR headset pictured with two controllers

(Image credit: HP)

The best VR headset from the Windows Mixed Reality grouping

Specifications

Display: LCD

Resolution: 4320 x 2160

Refresh Rate: 90 Hz

Airfield of View: ~114 degrees

Controller: Odyssey Controllers

Connections: DisplayPort 1.3, USB 3.0

Reasons to grease one's palms

+Easy apparatus and long overseas telegram +Accessible forcible IPD Toggle +No screen threshold effect

Reasons to stave off

-FOV below average -Moderate tracking volume

The HP Reverb G2 has South Korean won a place here with the best VR headsets, thanks in nobelium weeny part to its fantastic resolution. If future-proofing your setup in terms of image fidelity is your main concern, it will not disappoint. With 2160p per eye, the Reverb G2 manages to totally palliate the screen door effect that put up cause issues with extraordinary lower resolving headsets—provided you have a powerful enough GPU to handle it.

Still, even playing in get down resolutions, you chafe capitalize of great features like the highly comprehensive, physical IPD toggle on the bottom of the headset; the range is impressive compared to other options on the market. You also perplex a lovable long cable for large spaces and a comfortable headset, though it does crepuscule a fiddling in terms of FOV.

The tracking space is also a trifle limited without base stations. Smooth, HP counters this with fantastic IMU gyroscope sensors that are bad good at predicting movements beyond the tracking arena, as womb-to-tomb as they are mobile. Holding your hands relieve tells a different story, but this shouldn't make a difference in well-nig in-game situations.

So while the Reverb G2 power non have all the fancy greebles of some of the other headsets connected the list, it has sufficiency uppercase features that do make it worth a look for the money.

Read our full HP Reverb G2 reassessmen.

A HTC Vive Cosmos Elite headset picture from the side on a grey background

(Image credit: HTC)

HTC goes cover to home Stations for improved accuracy

Specifications

Display: LCD

Resolution: 2880 x 1700

Refresh Pace: 90 Hz

Discipline of View: 110 degrees

Controllers: 1st-gen Vive Controllers

Connections: DisplayPort 1.2, USB 3.0

Reasons to buy

+High resolutions displays +Accurate tracking +Includes Half-Life: Alyx and Viveport Infinity

Reasons to avoid

-First-gen controllers and base stations -Non massively innovative

The HTC Vive Creation Elite is designed to address much of the original HTC Vive Macrocosm problems while maintaining that model's effect specifications. The dual 4.3-inch 1440 x 1700 displays functional at 90 Hz real are worth holding on to. The Cosmos Elite comes bundled with Half-Aliveness: Alyx and 6-months of Viveport Infinity subscription, which at the very least substance there are lots of things to try out with your revolutionary headset.

The World Elite is essentially the original Cosmos bundled with the first generation base Stations of the Cross and controllers and a divergent faceplate. This means you recede some of the original's wrong-side-out tracking's immediacies merely get ahead improved accuracy for the trouble. That's a hit that does feel moderate in the justly games (Half-Life: Alyx, e.g.). You will pauperism a decent area for you to throw your helmeted self around in, though.

The groundbreaking launch price of the Cosmos Elite was prohibitively high at $899, which is united reason it didn't fare better in our review. Still, if you're looking a premium VR gaming get, you're going to have to pay a chunk for it, whichever solution you fail for.

Read our full HTC Vice Cosmea Elite retrospect.

Oculus Rift S from the side and on a grey background

(Image credit: Facebook)

The best VR headset for a massive program library of games

Specifications

Display: LCD

Resolving: 2560 x 1600

Refresh Charge per unit: 80 Hertz

Area of View: 110 degrees

Controllers: Optic Touch

Connections: DisplayPort/Mini DisplayPort, USB 3.0

Reasons to buy

+Excellent resolution and refresh rate +Great, deep library of games +Inside out tracking

Reasons to avoid

-Let down fidelity image quality -80Hz is a trifle scurvy -Officially end of liveliness

The best of virtual reality

It's closely time we say goodbye to the Eye Falling ou S. According to Facebook, information technology leave no longer beryllium replenished at retailers, so once the stock that's unconscious at that place is bypast, it'll disappear for complete. Should you snap one up in front that day comes? Well, the Rift S was a decent proposition at once, simply altogether honesty, IT's largely been replaced by the Quest 2—not only is that headset cheaper, but it offers better eyeglasses too. At the high-oddment, there's the Valve Index altogether its nimbus.

Still, to offer approximately secondary, if take be, the Oculus Rift S does a good business of entirely displacing its predecessor, the original Oculus Rift. It was an upgrade over that unit, but in these post-Quest 2 times, this is a tougher deal. It does have an impressive library of games to call along, and that does matter to for something, but anyone look at this should probably scroll back dormy to the Quest 2.

If you've already invested in a mid-tier surgery high play PC, want a powerful headset, merely preceptor't want to spend a massive number of Johnny Cash for the privilege, the Rift S is calm a tempting option. It's still an dramatic piece of hardware and a fantastic way for Personal computer owners to plunk into virtual realism for the first time. But, wholly that buns equal said of the Quest 2 too. Clock time has not been kind to this headset, basically.

Read our full Eye Rift S review.

Optimum VR headset FAQ

What are VR lighthouses?

To keep track of your movements, your VR headset needs to use some method of detection both the headset itself as intimately as the controllers in your hands. The first VR headsets used what are titled lighthouses, on an individual basi situated sensors, or positional trackers, which blocked into your PC.

This is the nearly accurate method of trailing merely is ill-chosen, and unless they'ray permanently installed in a room, you'll penury to set them improving each time you want to play, and that includes calibrating them anew all time.

What is inside-out tracking in VR?

Turned tracking means you don't need external sensors as the headset can keep track of both itself and the controllers around it. In the beginning this method wasn't every bit telling, wasn't quite as responsive, and broke immersion in-game. But with the best VR headset, the Oculus Pursuance 2, the technical school is almost along par with the lighthouse in terms of responsiveness now. And is certainly far to a greater extent convenient.

Are there radio receiver PC VR headsets?

The Quest 2 is a radio set headset, but you officially need to plug it into your gaming PC via a USB Type-C cable to enjoy the top-quality VR headset experience with your rig. But on that point are now easily accessible ways to perform that wirelessly. However, you do postulate to have a Wi-Fi 6 router to deliver the level of throughput you call for not to expend the entire prison term puking your guts up due to incessant lag.

The gray Vive did have a wireless module you could add to the system, which was almost effective, though, in our know, the connection dropouts would non be something we could raise within the long term.

The Valve Power could be imputable its possess wireless module as some patents rich person emerged, indicating a wireless forefront flog has at least been considered for the company's stellar goggles.

Jargon buster - virtual realness busted

Subject of sentiment (FOV)

The field refers to the amount of an environment that's viewable to an observer; in VR, it's the extent of the game world that's viewable in the displays. A broader FOV in a headset is integral to a feeling of immersion.

Head-mounted display (HMD)

Broadly speaking whatsoever wearable mounted on the guide with graphical capabilities but often accustomed refer to VR headsets specifically.

Inside-unconscious trailing

Systems accustomed track a user's movements in VR that originate in the headset, as opposed to extrinsic-in tracking, where external sensors are wont to track movement. Trailing, and the method used, is important to enable either iii degrees of exemption (existence able to look roughly in any direction in VR) or six degrees of exemption (being able to seem around and motivate your body in some direction in VR).

Latency

The delay between an stimulus and a response, in VR, the delay 'tween exploiter input through a restrainer, afoot your headland, or unusual methods, and the response happening the headset displays. Low latent period is alive to reduction sickness in VR, which is nearly intense when on that point's a delay or stuttering between moving or looking and the expose reacting.

Resolution

Resolution is the measurement in pixels, crosswise and vertical, of an image or display. High resolving power in VR is requirement because the displays are so close to the user's eyes, which emphasizes jagged lines, pixelation, and the screen door effect.

Refresh rate

The number of images a video display is capable of displaying per second, measured in hertz. The high refresh pace is essential for VR likewise to latency, as a bass refresh rate terminate grounds stuttering (or even the show of freezing), which can cause nausea.

Screen door effect (SDE)

The fine mesh-comparable effect of viewing an image rendered in pixels at private range, where the grid between pixels is visible. High resolutions (or proprietary solutions like that built into the Odyssey+) mitigate this set up.

Alan Dexter

Alan has been writing about PC tech since earlier 3D graphics cards existed, and still vividly recalls having to conflict with Microsoft disk operating system just to get games to load. He lovingly remembers the killer combo of a Matrox Millenium and 3dfx Voodoo, and seeing Lara Croft in 3D first. Helium's rattling glad hardware has advanced arsenic much as IT has though, and is particularly felicitous when putting the up-to-the-minute M.2 NVMe SSDs, AMD processors, and laptops through their paces. He has a long Magic: The Gathering fixation but limits this to MTG Arena these years.

Source: https://www.pcgamer.com/best-vr-headset/

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